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Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1447
|
Posted - 2013.10.02 17:04:00 -
[1] - Quote
Why not just toughen them up abit?
Why make them all "keep at range 40-120" lolmobiles? This is awful... BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1449
|
Posted - 2013.10.02 17:58:00 -
[2] - Quote
What this tells me is that you basically want these to be "operate out of any danger and warp out the moment something approaches/manages to lock them" ships..
Not very attack now is it?
The maulus/griffin/crucifier are already pretty damn excellent at that.. We don't really need t2 ships to be throwaway long range ewar =/ BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1455
|
Posted - 2013.10.03 00:30:00 -
[3] - Quote
I can't understand how many people see something "Overpowered" Or just generally powerful and getting all excited about CCP giving them that powerful thing..
Instead of thinking of the fact that everyone else gets it.. and will have it even when you are not in it...
so many people just seem to get super excited at the thought of winmobiles... BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1459
|
Posted - 2013.10.03 09:59:00 -
[4] - Quote
Prometheus Exenthal wrote:If these things go live as is, the only viable ship to solo around in will be a RLML Cerberus. Seriously. Increasing their range was the wrong idea.
Not empty quoting i swear. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1491
|
Posted - 2013.10.08 13:13:00 -
[5] - Quote
CCP Rise wrote:Hey guys
Thanks for the feedback.
So far I'm noticing two major threads
wtf are you thinking these are insanely strong (especially in FW frig 1v1 type environments)
wtf why didn't you reduce the sig or increase the hp/speed to make them more survivable
This seems pretty okay I think. I agree that some of them will make really OP 1v1 ships, but they will probably suffer from the same problems that ships like the dragoon already do - no one will want to fight you. When you move them out of the 1v1 environment and into small groups I think they seem like they will be alright because as the second group says, their survivability still isn't amazing.
I wouldn't feel comfortable adding drones to the Keres, and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others.
I'll keep watching the discussion and will also pay really close attention to their use after release and adjust as needed.
Hopefully they're just really fun
Dude, with the warp changes it won't be a question of wanting anymore? Have you time how long it is between something showing up on short range scan and it landing on grid? I'm more worried about them coming in as adds to a fight. Also in small frig fleets.
Also the dragoon gets plenty of fights, at least when i use it.
I just don't see why the ATTACK ewar ships should be better at staying the **** out of the fight than the t1. I'd think their role would be to be in the thick of it.
EDIT: Actually, did you just use "Its overpowered so noone will fight it" As an arguement for the balance being ok? O.o BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1491
|
Posted - 2013.10.08 13:40:00 -
[6] - Quote
Kahega Amielden wrote:Quote:EDIT: Actually, did you just use "Its overpowered so noone will fight it" As an arguement for the balance being ok? O.o
No, he used the "Balance for solo is not the same as balance for small groups, and we're balancing for small groups" argument. Which is the same one they've always used.
Uhm, no.
They are also overpowered for small groups.
And making a ship that works well in a fleet at the cost of being overpowered in other situations is not a very good design. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1491
|
Posted - 2013.10.08 13:58:00 -
[7] - Quote
Kahega Amielden wrote:Quote:Uhm, no.
They are also overpowered for small groups.
And making a ship that works well in a fleet at the cost of being overpowered in other situations is not a very good design.
A few ships are already like this. For one, the current sentinel...as well as the Dragoon and the Curse. It's pretty hard for a dedicated neuting ship not to be OP in 1v1.
I'm not talking about 1v1's /o\
Ewar ships have always been great for small gangs, overpowered even.
These changes just make it a LOT worse and i don't think it a good change because of that.
(Also the dragoon and curse aren't really overpowered.. In a honour 1v1 the curse.. maybe.. Dragoon however is just great) BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1492
|
Posted - 2013.10.08 14:19:00 -
[8] - Quote
CCP Rise wrote:I'm saying that the power level on these was devastatingly bad before, to the point that they were almost never used. It's very normal for e-war focused ships in EVE to be extremely dominant in certain situations while being abysmal in others. I think these look like they are threading the line fairly well.
My point about them being too strong to engage 1v1 is that at this scale you have a lot of control over your engagements and that leaves some room for them to be powerful considering that as you scale up they quickly get weaker.
If it turns out that people aren't able to react for some reason and low sec is just swarms of solo Keres pilots we would definitely make some changes, but I don't think that will be the case.
Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 14:31:00 -
[9] - Quote
I don't mind the ewar bonuses these ships have
I disagree however with the massive control bonuses they are getting, neuts, points and webs at really long ranges. It basically lets you do no risk pvp where you just lock down your opponent and slowly kill him. I just really think this will have a very negative effect on the enjoyability of small scale fighting in this game.
Also do i really need to point out why ECM at 150 km is a HORRIBLE HORRIBLE idea? Are our memories really that bad?
Bouh Revetoile wrote:Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down.
Your fast frigate is double webbed at 26 km, now what? BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 14:35:00 -
[10] - Quote
Also people seem to not be considering the effects the warp changes will have
Those changes really REALLY need to be considered when balancing frigates now. BYDI recruitment closed-ish |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 15:51:00 -
[11] - Quote
CCP Rise wrote:It seems to me like those of you that are most concerned are players who really dislike ewar as a system, and therefor dislike these ships. I'm not sure anything but keeping these nerfed into the ground is going to sound good to you, and I understand that as a player who struggled with ewar a lot.
I don't feel convinced that they will be so good they will blot out the sun and no one will be able to have a fight, and I've said if that becomes a big issue we will make tweaks.
I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result. I think having some support ships around that are difficult to fly well, have a different style than recons but provide some similar functions seems really positive for gangs of many sizes.
One thing I can agree about is that it's important for them to be close enough to be countered and the extreme lock range might put that at risk. That said, their lock range is almost the same as the t1 disruption frigs which are faster and have smaller sig, and no one is saying t1 disruption frigs are impossible to deal with.
I'll make sure we talk about this internally some before they ship and if others feel concerned we can tune the ewar or lock ranges down a bit.
Dear ******* christ on a stick. I don't dislike ewar, i think ewar is a great thing mostly, it is however tricky to balance.
We also really should differentiate the control ewar from the debuff ewar. Webs, scrams and neuts really aren't the same as ECM, damps and tp's (Actually tp's aren't like anything but thats another issue)
The only debuff ewar here i take an issue with is ECM at 150 km, which really boggles my mind that you don't have a problem with. Its being able to neut, scram and web at those extreme ranges thats completely ******.
You seem to be taking the same line of thought to this as the NOS changes which is "we will see how this will affect the meta and then do more". Which was bad for that but not awful, because everyone knew that those changes weren't going to **** up the meta at all. With this however you seem to be suggesting that its OK to **** up the meta entirely until the next expansion to see what happens. Thats just, i don't even..
And again, i cannot stress enough how much of a buff the warp changes are already to EAF's.. and i love those changes.. But that coupled with these bonuses is absolutely mindbogglingly overpowered. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 15:53:00 -
[12] - Quote
Kahega Amielden wrote:Quote:Also people seem to not be considering the effects the warp changes will have
Those changes really REALLY need to be considered when balancing frigates now.
EAFs only have a major warp speed advantage over cruiser hulls now...and the cruiser solution to the EAF problem is the same as it always was: dump a flight of lights on them and watch them explode.
EAF's warp faster than normal frigates, you will literally only have a couple of seconds warning from them showing up on scan until they land on grid.
Also a flight of lights? Are we even playing the same game here?
Edit: Sorry for double posting, should have edited this into my former post. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 16:02:00 -
[13] - Quote
Kahega Amielden wrote:Quote:EAF's warp faster than normal frigates, you will literally only have a couple of seconds warning from them showing up on scan until they land on grid.
Also a flight of lights? Are we even playing the same game here?
Frigates warp at 6 AU/s. New EAFs (as with AFs and bombers) are 6.75. Destroyers 5.25 up from 3. The large jump is between dessies and cruisers With regards to drones: EAFs are really bad at dealing with drones. Also, any medium weapon that gets in range will kill an EAF in seconds (admittedly, the longer ranged EAFs will probably not be in range very often)
http://cdn1.eveonline.com/www/newssystem/media/65063/1/WarpSpeedAfter.jpg
And yea, some of the EAF's are bad at dealing with drones.. but most aren't really unless we are talking bonused lights here. Also controlling your drones tends to be hard when jammed/damped.
Ohh and then of course there is a ton of frigates, destroyers and cruisers that don't have aflight of lights. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 16:26:00 -
[14] - Quote
CCP Rise wrote:My stance is definitely not "it's okay if this destroys the meta because we can change it after", it's that I don't think it will mess up the meta but if it did somehow I would be here to fix it.
I talked with Fozzie a bit and we may be up for making some small changes to some of the range bonuses and maybe to their mass to make them a bit easier to catch.
Still going to wait a little longer before committing to any changes.
ps - this is a great way to start a post "Dear ******* christ on a stick." =D
I get annoyed quickly when something threatens my terrible "elite frig-scrub pvp" <.<
And to whoever i was taking to about warp speed before
The warp speeds of EAF's in relation to other frigates is entirely irrelevant, the fact is that they will land on you faster than you can react to in most cases. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 16:37:00 -
[15] - Quote
CCP Rise wrote:Can you convince me that they are? The most popular Recon sees less airtime than a Stabber. I'm sure that won't sound sufficient but I'm not sure how it could be proven. Quote:that sounds like a shrug off and a dismissal of our views like I feel like acknowledging this type of thing may not be smart but if it isn't obvious from my interaction here on the forums I can say it very straight forwardly - I would never intentionally dismiss the input of players, no matter how much I might disagree.
Isn't that just because t3's do the same thing with commandship tanks? BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1496
|
Posted - 2013.10.08 17:49:00 -
[16] - Quote
CCP Rise wrote:I can change Stabber to Cerberus and it's still true, and training time is similar.
I'm not saying this is a perfect way of identifying power, just saying that screaming recons are OP isn't either and I'm not sure how we're going to get anywhere.
Recons are force multipliers.. You can't expect them to be used in the same quantity as DPS
Don't quote meaningless metrics
Also you are still ignoring the fact that recon metrics will be ****** over by the fact that t3's do the same thing as recons.
Just.. In general.. Metrics are not good for anything but slight reference. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1496
|
Posted - 2013.10.08 19:26:00 -
[17] - Quote
Vladimir Norkoff wrote:Garviel Tarrant wrote:Just.. In general.. Metrics are not good for anything but slight reference. What should they use instead? Gut instinct? Personal preferences? Come on man. Metrics are useful. Stop knee-jerking just because your playstyle is being threatened.
How about expirience and knowledge?
If you look at metrics you can draw the conclusion that the increased import of iron roofs to iceland in the second world war caused an increase in out of marriage pregnancy.
but if you know stuff its far more likely that it was the presence of US soldiers here that caused it.
Metrics alone are not very useful. Stop being bad. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1505
|
Posted - 2013.10.09 08:19:00 -
[18] - Quote
Sleepy Buddha wrote:Garviel Tarrant wrote:I don't mind the ewar bonuses these ships have I disagree however with the massive control bonuses they are getting, neuts, points and webs at really long ranges. It basically lets you do no risk pvp where you just lock down your opponent and slowly kill him. I just really think this will have a very negative effect on the enjoyability of small scale fighting in this game. Also do i really need to point out why ECM at 150 km is a HORRIBLE HORRIBLE idea? Are our memories really that bad? Bouh Revetoile wrote:Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down. Your fast frigate is double webbed at 26 km, now what? I am still in noob time of my pvp evolution but with about 40 solo kills I must say, if I will see these on scan, I will probably not fight, because this things can spoil my day no matter how hard I try ;)
Thing with pvp is that when you fight a guy.. his friends sometimes show up. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1507
|
Posted - 2013.10.09 19:06:00 -
[19] - Quote
CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help
Quite sure this isn't a competition :P
Also inb4 45% web range instead of 50 :P
Also don't sound so bitter! :P
See what you made me do... you made me use three emotes in one post, thats unheard of /o\
Weaselior wrote:CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help This was probably a mistake. The ships are flown less than titans, they need a significant buff: most of their strengths on paper turn out to not compensate for being a frigate with no real survivability.
They are already getting a significant buff through the warp speed changes. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1516
|
Posted - 2013.10.11 16:28:00 -
[20] - Quote
I'm not quite as bitter as Trouser.
While i still don't really like them, this is better.
One thing that i think gets in the way of balance on these things is that the two kinds of ewar don't work the same when it comes to range.
I'd suggest revamping control effects to have falloff so that neuts and webs would have decreasing effects while scrams/points would have decreasing chance to hit.
And make it so that the optimal would be shorter than it is now but optimal + falloff would be a bit longer. Would be a lot more interesting that way imo.
All in all this is a lot less terribly overpowered but i would still like them to have an interesting "ATTACK" role instead of being tiny recons.
5/10 instead of the previous 0/10? :P BYDI recruitment closed-ish |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1521
|
Posted - 2013.10.13 13:42:00 -
[21] - Quote
I personally think the Keres should win a Maulus in a brawl
(Same for all the ships)
But thats just me <.< BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1524
|
Posted - 2013.10.14 07:18:00 -
[22] - Quote
Liam Inkuras wrote:I foresee many Crows with Hyena alts
Condor + Keres + hyena
That will be fun wont it? >_> BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1526
|
Posted - 2013.10.14 21:07:00 -
[23] - Quote
Bouh Revetoile wrote:Zarnak Wulf wrote:That is a very thin line to go from 'never gets used' to 'OMGWTFBBQOP' This ! IMO people here just hate EWAR so much they prefer these EAF to stay in their current TQ state than risking to see them flying. Listening to them, they already are OP...
I want them to be fun ships that add to the game.
Not tools for risk adverse twats to conduct low risk pvp. BYDI recruitment closed-ish |
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